Wednesday, May 1, 2013

GAME (Not Even Alpha)


I've always wanted to make a game, and so I spent a little bit of time, drew up some sprites, built a little test level, and had a go.
Here's what I came up with:
FLOHTING
BLAUWGHKS
Let's count what's gone wrong so far:
1. No animations
I spent a good while drawing separate frames for everything (well, the basics: idle, run, and jump animations) and then had to double it and flip it, so I had a total of six different animations.  Nothing fancy, although I am pleased with the one I made of Lester blinking while standing still.
So those aren't working.  He only faces either left or right.
2. Terrible Controls
I suppose that's what you get for slapping the stock "run and jump" controls and physics to a sprite.  He doesn't jump, and he slides around way to much.  So that needs some fixing.  Ill probably build the codes myself.
3. Sprite is too small
My fault. After all, he's smaller than a 50x50 pixel box.

So it looks like my fantastic game of adventure is off to a great start already!

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