Friday, May 3, 2013

Speed Draw

EDIT: Blogspot has the worst video compression ever.  EVER.
This is how I do.
It's mostly a test to try out the screen record whateverwhatever feature in Quicktime.  Enjoy it anyway!
if you guys like it/I decide it's fun enough, I'll post more!  Maybe some of me drawing, maybe some of me animating, maybe some gameplay of some sorts, who knows!!!

Thursday, May 2, 2013

Sonic?

More like morONIC OOOOOOOOOOOOOOOOOOOOOO

GOTTA GO FAYAST

WAY PASS KULE

YOUR TWO SLOH

Sonic can go run into a pit.
No for reals,  he's ok. Kind of.
Not really.
GOTTA SPEED UP

Detective Hgerald Horsen Heimer Hooves

He's America's biggest hero.
His cutie mark is probably a sausage or something like that.  Maybe some onion rings.  I dunno.

Wednesday, May 1, 2013

GAME (Not Even Alpha)


I've always wanted to make a game, and so I spent a little bit of time, drew up some sprites, built a little test level, and had a go.
Here's what I came up with:
FLOHTING
BLAUWGHKS
Let's count what's gone wrong so far:
1. No animations
I spent a good while drawing separate frames for everything (well, the basics: idle, run, and jump animations) and then had to double it and flip it, so I had a total of six different animations.  Nothing fancy, although I am pleased with the one I made of Lester blinking while standing still.
So those aren't working.  He only faces either left or right.
2. Terrible Controls
I suppose that's what you get for slapping the stock "run and jump" controls and physics to a sprite.  He doesn't jump, and he slides around way to much.  So that needs some fixing.  Ill probably build the codes myself.
3. Sprite is too small
My fault. After all, he's smaller than a 50x50 pixel box.

So it looks like my fantastic game of adventure is off to a great start already!